![]() This one I only finished a few levels before returning to Crusader. a huge army deployed everywhere to avoid being flanked by something flying over the side of mountain that you thought was impassable. A castles protection is limited when it can have its walls brought down by a wizard or flown over by a dragon. Now Stronghold Legends does not have all the problems of Stronghold 2 even though it uses the same engine. That being said, I only finished about 50-75% of the missions in S2. The way to win in S2 is to keep your population as small as possible and still train an army. ![]() It almost gets to the point that you need more workers to accommodate one new house than the house provides. anger that the foreigners would dare send such a large troop contingent without. A larger population in S2 means you need to add a "Dung Farmer" to haul away waste, a Falcon Trainer to kill the rats brought on by a high population, and others. But as reports came in of Boxers slaughtering whole villages of Chinese. The village estate flag is the red flag icon above the Castle flag icon, when you decide where you want the AI to build a Castle click on the Castle icon and place the flag. Wood is everywhere here and grows strongly but other resources are limited. But on a Kingmaker map you should only place the Castle estate flag or the village estate flags, for the Castle estate to work on it's own, only place the flag no Keep. A perfect site for growing vines, slightly limited resources but plenty of usable space. Wheat grows very well on the plains, but the vast space comes at the cost of reduced resources. When you use that strategy in Stronghold 2 it can backfire. Moats are 25 stronger in this village type. In Stronghold(original) you can pump up your economy by adding a few more houses and you get an instant workforce you only need to add a few farms to feed everyone. Its ok, but you need to change your tactics. I agree that Stronghold 2 overemphasises micro-management. I have played every Stronghold title except Crusader Extreme. Just adds lots of complexity while not really boosting the gameplay. Unless you're really into managing every little detail, with low tolerance for fuckups before your kingdom starts reeling rather hard on it's side, I wouldn't get SH2. Far too often you're all taken up on the opposite end of the map, trying to make sure your soldiers don't get slaughtered, only to zoom back to your base to find you've been out of food for too long and half the peasants have left because of some cockup in the micromachinery that is the economical and building system of SH2. On top of this you're usually waging a war on some enemy. The main problem with SH2 is they added more micromanagement to basically everything, and after a while (when you get into the larger settlements with many buildings interacting) it gets confusing and hard to manage. Haven't tried SH:Legends but I can sum up SH2. Petrell: What about the later games in the series (SH2 and SH:Legends)? How do they compare and do they add to castle building/economic/medieval village management part of the game or do they concentrate on story/rts part instead?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |